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	<title>Comments on: Pixar&#8217;s Randy Nelson on Learning and Working in the Collaborative Age</title>
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	<link>http://edgehopper.com/pixars-randy-nelson-on-learning-and-working-in-the-collaborative-age/</link>
	<description>Tales from the Edge of Technology</description>
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		<title>By: Ryan Martens</title>
		<link>http://edgehopper.com/pixars-randy-nelson-on-learning-and-working-in-the-collaborative-age/comment-page-1/#comment-2785</link>
		<dc:creator>Ryan Martens</dc:creator>
		<pubDate>Fri, 17 Apr 2009 04:09:09 +0000</pubDate>
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		<description>Chris,
Thanks for sharing this video and thread.

Have you read &quot;Artful Making&quot; by Lee Devin and Rob Austin?  Great companion to this talk.  We need an improve course at Rally!</description>
		<content:encoded><![CDATA[<p>Chris,<br />
Thanks for sharing this video and thread.</p>
<p>Have you read &#8220;Artful Making&#8221; by Lee Devin and Rob Austin?  Great companion to this talk.  We need an improve course at Rally!</p>
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		<title>By: BertDecker (Bert Decker)</title>
		<link>http://edgehopper.com/pixars-randy-nelson-on-learning-and-working-in-the-collaborative-age/comment-page-1/#comment-2188</link>
		<dc:creator>BertDecker (Bert Decker)</dc:creator>
		<pubDate>Wed, 11 Feb 2009 23:53:08 +0000</pubDate>
		<guid isPermaLink="false">http://edgehopper.com/pixars-randy-nelson-on-learning-and-working-in-the-collaborative-age/#comment-2188</guid>
		<description>RT &lt;a rel=&quot;nofollow&quot; href=&quot;http://twitter.com/ChrisSpagnuolo&quot;&gt;@ChrisSpagnuolo&lt;/a&gt;: Today&#039;s blog post: Pixar&#039;s secrets to success and innovation: http://is.gd/j8o2</description>
		<content:encoded><![CDATA[<p>RT <a rel="nofollow" href="http://twitter.com/ChrisSpagnuolo">@ChrisSpagnuolo</a>: Today&#8217;s blog post: Pixar&#8217;s secrets to success and innovation: <a href="http://is.gd/j8o2" rel="nofollow">http://is.gd/j8o2</a></p>
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		<title>By: mm53bar (Michael McClenaghan)</title>
		<link>http://edgehopper.com/pixars-randy-nelson-on-learning-and-working-in-the-collaborative-age/comment-page-1/#comment-2187</link>
		<dc:creator>mm53bar (Michael McClenaghan)</dc:creator>
		<pubDate>Wed, 11 Feb 2009 21:33:13 +0000</pubDate>
		<guid isPermaLink="false">http://edgehopper.com/pixars-randy-nelson-on-learning-and-working-in-the-collaborative-age/#comment-2187</guid>
		<description>RT &lt;a rel=&quot;nofollow&quot; href=&quot;http://twitter.com/ChrisSpagnuolo&quot;&gt;@ChrisSpagnuolo&lt;/a&gt; Today&#039;s blog post: Pixar&#039;s secrets to success and innovation: http://is.gd/j8o2</description>
		<content:encoded><![CDATA[<p>RT <a rel="nofollow" href="http://twitter.com/ChrisSpagnuolo">@ChrisSpagnuolo</a> Today&#8217;s blog post: Pixar&#8217;s secrets to success and innovation: <a href="http://is.gd/j8o2" rel="nofollow">http://is.gd/j8o2</a></p>
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		<title>By: Chris</title>
		<link>http://edgehopper.com/pixars-randy-nelson-on-learning-and-working-in-the-collaborative-age/comment-page-1/#comment-2192</link>
		<dc:creator>Chris</dc:creator>
		<pubDate>Wed, 11 Feb 2009 18:50:24 +0000</pubDate>
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		<description>My colleague, Ronica Roth, pointed me to this abstract from the Harvard Business Review about Pixar:

&lt;a href=&quot;http://harvardbusinessonline.hbsp.harvard.edu/hbrol/en/hbrsaLogin.jhtml?productId=R0809D&quot; rel=&quot;nofollow&quot;&gt;&lt;strong&gt;How Pixar Fosters Collective Creativity:&lt;/strong&gt;&lt;/a&gt;
&lt;em&gt;September 2008 Issue&lt;/em&gt;
&lt;em&gt;Reprint # R0809D&lt;/em&gt;

&lt;strong&gt;Abstract:&lt;/strong&gt;
Many people believe that good ideas are rarer and more valuable than good people. Ed Catmull, president of Pixar and Disney Animation Studios, couldn&#039;t disagree more. That notion, he says, is rooted in a misguided view of creativity that exaggerates the importance of the initial idea in developing an original product. And it reflects a profound misunderstanding of how to manage the large risks inherent in producing breakthroughs. In filmmaking and many other kinds of complex product development, creativity involves a large number of people from different disciplines working effectively together to solve a great many inherently unforeseeable problems. &lt;strong&gt;The trick to fostering collective creativity, Catmull says, is threefold: Place the creative authority for product development firmly in the hands of the project leaders (as opposed to corporate executives); build a culture and processes that encourage people to share their work-in-progress and support one another as peers; and dismantle the natural barriers that divide disciplines.&lt;/strong&gt; Mindful of the rise and fall of so many tech companies, Catmull has also sought ways to continually challenge Pixar&#039;s assumptions and search for the flaws that could destroy its culture. Clear values, constant communication, routine postmortems, and the regular injection of outsiders who will challenge the status quo are necessary but not enough to stay on the rails. Strong leadership is essential to make sure people don&#039;t pay lip service to those standards. For example, Catmull comes to the orientation sessions for all new hires, where he talks about the mistakes Pixar has made so people don&#039;t assume that just because the company is successful, everything it does is right.</description>
		<content:encoded><![CDATA[<p>My colleague, Ronica Roth, pointed me to this abstract from the Harvard Business Review about Pixar:</p>
<p><a href="http://harvardbusinessonline.hbsp.harvard.edu/hbrol/en/hbrsaLogin.jhtml?productId=R0809D" rel="nofollow"><strong>How Pixar Fosters Collective Creativity:</strong></a><br />
<em>September 2008 Issue</em><br />
<em>Reprint # R0809D</em></p>
<p><strong>Abstract:</strong><br />
Many people believe that good ideas are rarer and more valuable than good people. Ed Catmull, president of Pixar and Disney Animation Studios, couldn&#8217;t disagree more. That notion, he says, is rooted in a misguided view of creativity that exaggerates the importance of the initial idea in developing an original product. And it reflects a profound misunderstanding of how to manage the large risks inherent in producing breakthroughs. In filmmaking and many other kinds of complex product development, creativity involves a large number of people from different disciplines working effectively together to solve a great many inherently unforeseeable problems. <strong>The trick to fostering collective creativity, Catmull says, is threefold: Place the creative authority for product development firmly in the hands of the project leaders (as opposed to corporate executives); build a culture and processes that encourage people to share their work-in-progress and support one another as peers; and dismantle the natural barriers that divide disciplines.</strong> Mindful of the rise and fall of so many tech companies, Catmull has also sought ways to continually challenge Pixar&#8217;s assumptions and search for the flaws that could destroy its culture. Clear values, constant communication, routine postmortems, and the regular injection of outsiders who will challenge the status quo are necessary but not enough to stay on the rails. Strong leadership is essential to make sure people don&#8217;t pay lip service to those standards. For example, Catmull comes to the orientation sessions for all new hires, where he talks about the mistakes Pixar has made so people don&#8217;t assume that just because the company is successful, everything it does is right.</p>
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		<title>By: CurlingRiver (CurlingRiver)</title>
		<link>http://edgehopper.com/pixars-randy-nelson-on-learning-and-working-in-the-collaborative-age/comment-page-1/#comment-2186</link>
		<dc:creator>CurlingRiver (CurlingRiver)</dc:creator>
		<pubDate>Wed, 11 Feb 2009 14:22:54 +0000</pubDate>
		<guid isPermaLink="false">http://edgehopper.com/pixars-randy-nelson-on-learning-and-working-in-the-collaborative-age/#comment-2186</guid>
		<description>RT &lt;a rel=&quot;nofollow&quot; href=&quot;http://twitter.com/BertDecker&quot;&gt;@BertDecker&lt;/a&gt; RT &lt;a rel=&quot;nofollow&quot; href=&quot;http://twitter.com/ChrisSpagnuolo&quot;&gt;@ChrisSpagnuolo&lt;/a&gt;: Pixar’s Randy Nelson on Learning and Working in the Collaborative Age http://is.gd/j8o2</description>
		<content:encoded><![CDATA[<p>RT <a rel="nofollow" href="http://twitter.com/BertDecker">@BertDecker</a> RT <a rel="nofollow" href="http://twitter.com/ChrisSpagnuolo">@ChrisSpagnuolo</a>: Pixar’s Randy Nelson on Learning and Working in the Collaborative Age <a href="http://is.gd/j8o2" rel="nofollow">http://is.gd/j8o2</a></p>
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		<title>By: BertDecker (Bert Decker)</title>
		<link>http://edgehopper.com/pixars-randy-nelson-on-learning-and-working-in-the-collaborative-age/comment-page-1/#comment-2185</link>
		<dc:creator>BertDecker (Bert Decker)</dc:creator>
		<pubDate>Wed, 11 Feb 2009 13:43:02 +0000</pubDate>
		<guid isPermaLink="false">http://edgehopper.com/pixars-randy-nelson-on-learning-and-working-in-the-collaborative-age/#comment-2185</guid>
		<description>RT &lt;a rel=&quot;nofollow&quot; href=&quot;http://twitter.com/ChrisSpagnuolo&quot;&gt;@ChrisSpagnuolo&lt;/a&gt;: Early edition of tomorrow&#039;s blog: Pixar’s Randy Nelson on Learning and Working in the Collaborative Agehttp://is.gd/j8o2</description>
		<content:encoded><![CDATA[<p>RT <a rel="nofollow" href="http://twitter.com/ChrisSpagnuolo">@ChrisSpagnuolo</a>: Early edition of tomorrow&#8217;s blog: Pixar’s Randy Nelson on Learning and Working in the Collaborative Agehttp://is.gd/j8o2</p>
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